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Pokémon Vortex


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Showing content with the highest reputation since 03/03/2020 in all areas

  1. 4 points
    FIRST OFF: I would like to thank and congratulate @Patrick on creating such a beautiful revamp on the maps we have wandered for years. This is exactly what I needed to boost my moral and to help keep spirits high for the future of the game. Feedback: The differences between the roaming of the Original Map and the New Map was a bit of a learning curve. To be consistent on the Original Map was to be patient, letting the game load and only moving when you are certain it is nothing worth catching. However the New Map was a lot harder to be consistent in not missing Pokemon you meant to catch. The only consistent way I could come up with (On PC) was to only walk while in the areas you find Pokemon. When you find a Pokemon, regardless if you wanted to catch it or not, STOP walking and rinse and repeat. I tried multiple times to walk and stop when I found a Pokemon I wanted to catch but was too inconsistent and lost out on some Rares and Legendaries. Necessary improvements for New Maps 1) Make Walking an automatic thing WHY? - Walking is the key to catching Pokemon consistently. During the event I had to resort to putting tape on my shift button, un-taping to catch (as when taped the game would resort to using "potion" instead the clicked ball) and re-taping my shift button, so as no to wear out my fingers. IDEA - Switch the moving to automatically walking and running to shift OR Let the player decide which is the automatic feature by adding a toggle switch to the options. 2) Consistency in the catching of Pokemon Idea 1 - Make the minimum time or space walked between finding Pokemon longer - It seems that in my testing that you had a chance to find a new Pokemon after a certain time of walking after you find your first pokemon (.5 of a second MINIMUM). If the game is built on a minimum distance walked between Pokemon finds the minimum is 2-3 (tiles) which is much to small. As when you stop movement your character has a de-accelorating function and would count toward that minimum distance. Idea 2 - Make the character model halt for every Pokemon found - Just like in the cannon games! This put the player in full control over what they choose to pass on and catch. "If this becomes the decision"... then I would recommend putting in a toggle switch to this as it would hamper a seamless player experience for some. Unnecessary Ideas 1) Put a "Town Map" in the game - Much too often new players would ask where a map location is. Some people get lost easily so the ability to toggle the map or even have a town map in front of the house to help guide new players to finding certain locations for themselves. 2) New Costumes or Character Models - I am positive you have thought of this already @Patrick seeing that you have a special character designed like Munchlax. But seeing my character come alive on the screen made me want a better looking character. 3) Map Specific sound tracks - Just like to cannon games that transition from knowing your on a route or in the safari zone with the help of the special music would bring more nostalgia and love for the game. 4) New improved battle layout - Again I am sure you thought of this @Patrick... But the transition between the roaming of the map to the battle simulation was like playing Sword and Shield to playing Red or Blue version. So I am excited to see you revamp of the battle simulation side of the game in future In Conclusion: I Just want to make sure @Patrick and his crew know that I am personally Joyed by this showcase. And truly believe you have really outdone yourselves in giving the graphics beauty that this game could be. Edit: Thank You @flamescape as well
  2. 4 points
    This idea has been coming to me since the pokemon crater, perhaps it is a bit trite but I would like a lot (and several), the addition of an event pokemon 'squirtle with sunglass (squirtle squad)', so the possibilities of finding it on a map or period event is minimal, it would be interesting if there is the same in game. Thanks in advance. and thanks for everything you do Pat
  3. 3 points
    Added New "Needed Pokemon" and Promo Codes Before submitting a trade be sure Your offer = Trade Rate (Below) Needed Pokemon Approved lvl 6 Immunes My Trades Trade Rate (Your Pokemon = My Pokemon) "1 Needed Pokemon = 1 Unique Legendary/Rare" *This ^^ is preferred BUT willing to Barter (Discord Please)* *Some Pokemon can be the evolutionary forms* --------------------------------------------------------------------------- 4 Approved lvl 6 Immunes = 1 Normal Legendary/Rare ^Never Trading Immunes for Uniques^ 2 Approved lvl 6 Immunes = 1 Shiny Common (Lvl 6 Immune Pokemon MUST BE lvl 6 or lower) ^You would THINK this is obvious^ --------------------------------------------------------------------------- (Shinies start at Pg 17 of my trades) Discord: IshYahBoi Potato#5075 IGN: TheBedPotato
  4. 3 points
    "Catching them all" is 6,384 Pokémon. 700 pages is over 10,000 Pokémon. The short answer is, yes, you have too many Pokémon.
  5. 2 points
    Another Idea - Since there is a "!" above your head when you encounter a pokemon. @Auke1993 idea of "going back" can work. If the "!" stays on the map longer (like a despawn timer or maximum of 2 encounters) it would give the player time to go back into that instance. As well as I see how slowing down encounters would make the game annoying @flamescape. But if the spawn timer between instances is humanly impossible to react to, the "biggest problem" will always exist... With that said, I know you guys have the best intentions when looking for a solution for this problem and hope my and any other peoples ideas are well looked into
  6. 2 points
    Thanks for the valuable feedback. I hear you - the biggest problem (and has always been the problem on Vortex) is that feeling when you accidentally skip past a pokemon that you really wanted. There's a few ideas floating around on how best to deal with this problem. We have to keep in mind that introducing some sort of mechanic to slow down the encounter rate, or halting movement on encounters, can make the game annoying in other ways. Personally, I find that forcing players into an encounter every few paces like the original games is probably one of the worst features of those games. An auto-stop toggle would mitigate this, but you might not always be in the right mode when searching, or you might get tired of the constant stopping and turn it off despite the risk - then back to square 1. I think there may be some better solutions out there. We'll try to find the best compromise.
  7. 2 points
    hi Sir Patrick today is 10th day for you on observing the issue of battle lag i want to know when the battle issue will be solve not only me majority of people are waiting to get solution of it thanks in advance
  8. 2 points
    Really enjoying the game. One problem I'm having is with the loading animation. As most of us are playing on a pretty fast internet connection (I assume) this animation comes up for a fraction of a second and becomes a flashing white screen after every move on a map. Because of this I really struggle to search for pokemon for more than about 5 mins at a time as my eyes start to hurt. If there was some option to disable the loading animation (or at least the white overlay) it would be really helpful. I've seen a couple of other treads about the possibility of a dark mode and this would be really helpful too. Chromes default darkmode doesn't work as it inverts the grey parts to white and it ends up being worse than how we started. Cheers - Snow
  9. 1 point
    How much immunity lvl 6s for my
  10. 1 point
    A squirtle with shades would be so awesome. Cool pitch.
  11. 1 point
    Hi! my for your : Let me know if you are okay with it!
  12. 1 point
    When I see the Pokédex, in the page 18, it has marked that I've got a Dark Floette (White) but I haven't any, even to trade... I want to ask if there are any thing I can do to remove that mark. (I even caugth a Dark Flabebe (White), evolved she and than release the Dark Floette (White) but doesn't desapear of the Pokédex)
  13. 1 point
    i think that after u beat all the gyms and such of a region, u should get access to that regions legendary's, not that uu have to beat everything
  14. 1 point
    Just wanted to confirm that it was indeed the amount of Pokemon I had. I am now at 600 pages and there is 0 lag time.
  15. 1 point
    Yeah sounds good to me. Its in my trades
  16. 1 point
    I have a mystic Jangmo-o if you're still looking, would you be willing to trade for your mega rayquaza?
  17. 1 point
  18. 1 point
    Pokémon don’t evolve automatically, you need to do it yourself by pressing the + option when viewing your team or list of all Pokémon.
  19. 1 point
    Hello, I've put 4 level 6 up for your pichi. Thansk
  20. 1 point
    Hi, I've offered 4 approved lvl 6 for your Larvitar
  21. 1 point
    Hey guys I get asked about tips for completing sidequests from time to time so thought I'd share some advice for completing them as quickly as possible. Here are a few tips, but the first is by far the most important. Use Level 100 Dark (not the type) Pokemon with STAB moves >= 128 power Calculation: Moves like this will always do over 400 damage on a neutral target, meaning you can OHKO anything that doesn't resist the attack. Click the link below for a list of all moves that fall into this. Note: OHKO moves are excluded as they have 30% accuracy. You can see that Ghost/Bug/Poison/Ground Pokémon are intrinsically worse due to not having STAB attacks that can OHKO. The following Pokémon learn two different-typed moves from above as STAB (Best moves listed). I would recommend using these to make up the bulk of your team, as the extra coverage will help smash through the opponents. Value is placed on accuracy vs power. These are also roughly sorted by their type coverage (e.g. Reshiram & Turtonator hit more Normal/Super Effective and less No Effect than Chesnaught). So... how do you choose your team using this? I use this coverage calculator for a rough guide on effectiveness. Using this, we can see that Fire/Dragon has brilliant neutral coverage, while Fighting/Flying has great super effective coverage. Therefore a fire/dragon and a fighting/flying type should be invaluable. As Shell Trap > Blue Flare, I would say that Hawlucha/Turtonator are essential. On the other side of things, Normal type attacks are less valuable as they hit nothing for SE damage, while being resisted by 2 and immune from another. Type variance is key: you don't want to be walled by anything, while maximising super effectiveness (for shinies/metallics) The following is just theorycrafting a team, may or may not be useful. Use a dark-dark type with Fling as your first Pokemon, not much resists it and so you will be able to tear through most of the sidequests without even having to think. As dark types are resisted by Fairy/Fighting/Dark; something that can deal with those after is generally useful and will enable you to keep clicking if your first faints. I personally use Greninja-Turtonator as my first two. But Shiftr-Turtonator should work just as well for a budget option. Coverage on your Pokémon is great but not essential See what each Pokémon/your team needs help with and work around that. Consider the level 120/150s within the sidequests: a lot will be Flying/Psychic/Dragon types so Ice/Dark coverage would go a long way to help beating those. However, if you have the >128BP moves, you can save money by not buying coverage moves as you won't need them particularly often. Also, here are the magnetic field quest numbers for anyone needing them: Hope this helps people doing sidequests. It's a horrible grind and the rewards aren't worth it unless you get beast balls/fossils, but it still needs doing unfortunately! Feel free to message me for any clarifications or if I've made a mistake!
  22. 1 point
    The approved lvl 6 immunes cannot be above lvl 6?
  23. 1 point
    My rockruff is on level 33 and it said to evolve into lycanroc (Midday) it has to be on level 25. MY ROCKRUFF PASSED LEVEL 25. Please help cause idk what to do.
  24. 1 point
    It's 7:10 AM and I can't evolve my rockruff into Lycanroc (midday). Only midnight option is avaliable ok, text and picture showed a midnight but when you evolve midday lycanroc appears
  25. 1 point
    Welcome to the Pokemon Vortex Training Accounts Forums Thread! Let me just make it clear, these are not ACTUAL training accounts as there were in V2, that's not possible anymore. However, these accounts might just help to level up some Pokemon, or grind some EXP on already-Level-100s. What is a Training Account? A Training Account is an account which has been created with a team of (usually) 6 Level 100 Pokemon with weak movesets. They are used to train and level up Pokemon that are super-effective against the type of Pokemon in the team of that training account. So I've listed the accounts by their Type in Alphabetical Order. This will make it easy for you to find an account according to the Pokemon you wish to train. ----------------------------------------------------------------------------------------- Pokemon Type → Training Account → TrainingGenesect → TrainingDarkrai → TrainingRayquaza → TrainFire // TrainingKyurem → TrainFlying // TrainingYveltal // FlyingSoda → Ghost_Unit // → TrainingKyurem // ThunderStick → TR_DragonSlayer // TrainingXerneas → TrainingKeldeo//VitolFight → TrainingShaymin → TMacGround // TrainingGroudon → TrainingKyurem → Normal_Unit // Murr → PoisonSoda // Tetrodotoxin → PsychicSoda // TrainingMewtwo → TrainingKyurem → AvSteel // TrainingDialga → iaraLuvdisc // WaterMe // TrainingKyogre ---------------------------------------------------------------------------------------------- And I've also added in a type chart, just for extra convenience and information. ---------------------------------------------------------------------------------------------- So, that's about it. Didn't take much time to make this at all, just a quick short post since a lot of people on chat come to ask about these everyday. Still missing a couple of training accounts as you can see above, if anyone knows any please do recommend them, and I'll add them. Also, I'm open to suggestions, so if anyone has any about what I should add/remove, feel free to hit me up. ---------------------------------------------------------------------------------------------------- Credits: http://teamdxgeneration.weebly.com/training.html Thank you SmartAss for helping with updates!
  26. 0 points
    I was training my shiny zygarde and it got infected and now it's gone from my account how can I get it back please help
  27. 0 points
    Darshil_Irex i hv won root of 362 divided by 546 plus 3234 - everything
  28. 0 points
    Hey, so couple of days ago I gave my phone or device to someone else. He is a player at vortex too so on my device he logged into his account and since then the daily reward is either being awarded to him or and I would like to clarify that I don't own that account hence the daily reward should be separated from mine. Thank you
  29. 0 points
  30. 0 points


    Will this Event ever start. @Patrick Now you have to answer yaar. This was going to start in november 2019 and Its march 2020. I am note and active player but then also I wait for this Event. This is not right.
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