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Pokémon Vortex

kennard11

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Everything posted by kennard11

  1. Bug #1: In the pokemart it says a hyper potion heals 200 HP while in battle it heals 250. Bug #2: After using a potion your HP bar doesn't update until you make a move while the HP amount updates. So it is just a visual glitch. Bug #3: Bug #4: Bug #5:
  2. Ah okay. The first one happened a total of around 4 times now (only seen/noticed it today though a few hours ago) out of the hours I played sidequests. To my recollection (could be wrong) only on the Confuse move of Pokemon.
  3. I was doing Sidequests and while fighting Youngster Ine this happened: Edit: Also found this:
  4. To be fair it was an illusion created by another pokemon. I think it was a Haunter, but I'm not sure. But yes it would be cool to see added into the game.
  5. This is going to create some complicated queries and seeing as the servers are already struggling I dont think doubles, types and happiness level are feasible. Level should be feasible.
  6. " I think this would be a good feature as I am poor (((((: " so you want this so people can just send you money for no reason while you have nothing to give back? If anything, this function will create an economy and shops will open where people buy in game money with real life money.
  7. The rich get richer and the poor get a hard time becoming rich. if only the rich get constantly rewarded the gap between the poor and rich becomes greater meaning itll be harder for the poor to get rich.
  8. There is a saying: The poor stay poor and the rich get richer. This applies well to your suggestion.
  9. I second this, would be really useful.
  10. I noticed that if you select a pokemon other than the first one in your team to battle and then when you kill the opponents pokemon, it will go back to the pokemon selection screen but your first pokemon will be selected again. In short, it doesn't remember which pokemon you selected. I also noticed that hitting enter in a textbox does not perform the action, you have to manually click the button. When I, for example, want to search for a pokemon and I type "Gengar" and hit the Enter key nothing happens, I have to click on the search button manually. Sometimes it's hard to select a pokemon as the radiobutton is so small. Maybe you can make it so that when you click on the sprite it also selects the pokemon instead of only clicking on the radiobutton. When you encounter a wild pokemon, and after defeating/catching it, you get back to the map but you get to a random position. This is annoying if you were in, for example, the water and get spawned on the land. Its a minor annoyance. I also noticed that I can still buy, for example, pokeballs even though I already own the maximum amount of 255. So money gets removed from my account but I don't gain pokeballs. I noticed pokemon can't have multiple status effects when in battle. I could not find out how to remove pokemon that i have up for trade so I can put them back in my team. And last but not least, in wild pokemon battles moves are not remembered. So if I use the third move of my Pokemon's moveset, it will select the first move again automatically when its time to select another move. I know these are small things but I dont think they would be hard to add and I think they would add a lot to the game. And as for a feature suggestion: I would like to be able to organize the moves of my pokemon. I want to be able move moves up and down in the moveset of a pokemon. This is useful if you have a pokemon for a particular move but have to manually select it each time because its not in the top of the list. Another feature suggestion: Sort all pokemon by level as well instead of just name and exp.
  11. This will take the fun out of the game. Sometimes grinding for something is boring but in the end it will be much more satisfying than to just buy the happiness.
  12. I noticed that donation pokemon are a one time thing, and donations are not always open. I have some spare money and I would love to pay to complete my pokemon collection.
  13. This will result in one pokemon having a good ability/move and thus overpowering all other pokemon. People will make a team of shiny/metallic/whatever types of that pokemon and winning every battle and it will take the fun out of the game.
  14. If this was in the form of their original abilities then it would be cool, but probably there will be one or two pokemon who will be too strong and ruin the fun.
  15. You might want to add some Javascript token generation or an open source authentication protocol to the login, because right now there is almost nothing that prevents bots. You could implement many things to prevent botting as cloudflare alone does almost nothing and the Javascript is too easy to reverse engineer. You could do things as Javascript token generation, or if you use any other protocol to login you could make it so when the user doesn't have Javascript enabled a captcha is shown. If you do use a captcha, I suggest SolveMedia or ReCaptcha v2 as Recaptcha v1 can be solved easily using services like Decaptcher or DeathByCaptcha. There are so many things that can be done to prevent botting in general and what I suggested is just the tip of the iceberg. I have years of experience in botting and web automation and I could tell you that a new programmer could easily develop a bot for this site, and there are already many free ones out there.
  16. I was wondering if it is allowed to suggest features, and if so I have a few suggestions; - When in a battle, it is so annoying that the radiobuttons to select Pokemon with are so small. I was thinking it would be a lot easier if the whole sprite was part of the radiobutton as well. - When in a battle with a trainer, and after defeating a pokemon, you go back to the pokemon select screen, but it will always select the first pokemon and not remember your last choice, while it does remember last move choice. Also, why is the status effect of the enemy pokemon displayed underneath my pokemon?
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