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Pokémon Vortex


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Tommyometer last won the day on October 9

Tommyometer had the most liked content!

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About Tommyometer

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  1. I am just going to list some of my ideas here: - A feature on mobile allowing us to swap members on our team. It is way too awkward at the moment - Private auction to allow players to sell to individual players instantly rather than going through the public auction system. Lots of people organise selling a poke in private, but there's no feature to do this so they put an item on auction for a high price. Just create a feature which allows players to sell Pokémon in private to each other. (The 10% auction fee should not be applied as it is private but still would be feasible)
  2. Yeah I think it'd be cool aswell, or else make them trophy Pokémon for completing achievements...
  3. He would not need to make all ancient pokes, just do events for some of the cool ones...
  4. The current leaderboard is based on all in game activity and uses points to judge where you are placed. The idea of a battle tower would be to segregate it away from all the rest of game and a player would have to spend time in the 'battle tower' in order to progress in it rather than their overall account activity... Seasonal leaderboard is easily dominated by people who buy mystery boxes and I personally prefer battling to catching pokes as I have a lot of the map pokes already. Thank you for your kind words
  5. I gave very basic ideas so people could interpret them in their own way so thank you for doing so! My original idea behind the double exp streak system was mostly related to training accounts and exp training, so yes only for the first Pokémon on the team and it would only last as long as you continue using the training account (so once you exit the battle screen it would end) Instead of my proposed method of getting avatars, an achievement list may work better with some avatars as rewards... (I edited my post for this) My idea of the encounter streak came from th
  6. Yes that is what I am saying in your first point (think you may have misunderstood my wording) I just feel like the 'grind' aspect of the game is dwindling away a small bit and perhaps there could be a few things to keep the grind alive. That is what most of my points revolve around and I think that events being rerun is mystery boxes is a kinda cheap way of putting them back into circulation. Maybe make exclusive auctions for them and replace them with more pokedollars in mystery boxes? And yeah you're idea of avatars is definitely good, having a complex achievement sy
  7. 2) when I say a certain amount of battles, it can be like 5 to 10 thousand or so. It would not be a mess, just gives a reward to people for grinding 3) This came from the fact that it took me 12 hours to find a unique keldeo resolute while other people search for an hour or two and find one... Seems a bit unfair 5) Trophy Pokémon is a really good idea in my eyes, not sure how exactly it could be implemented but i don't see many disadvantages to rewarding players for grinding the game hard, it would definitely appeal to me and I would 100% grind hard if I new there was a
  8. (I don't have any ideas coming into this post but hopefully I'll come up with a few) > It would be cool to have a 'streak' if you complete per say 100 battles consequetively, you will receive double exp for a few minutes on the poke being trained > Create a complex list of achievements that a player can complete to earn rewards such as avatars etc. Make a lot of them related to how the game is played (i.e related to exp, points etc.) > The longer you go without battling on the map, the chance of finding an event Pokémon increases! Just by a small p
  9. This is also cool! I love the idea of bringing more exclusive Pokémon to the game. An idea I had was maybe the Pokémon can turn pink once you train it to a certain amount of exp! This could be implemented with the ancient theme either
  10. I would love this also! It would be cool to have filters for legendary Pokémon, events etc. in the 'view pokemon' tab aswell...
  11. Yeah I like this ideas too! The only reason why events are attractive to players is because they are supposed to be 'unobtainable' no other way (at least that was my understanding of it). Bringing back that sentimental principle to events will bring back that motivation to participate in the event and obviously collecting these pokes will be pretty cool! Perhaps disable the ability of the ancient pokes just to avoid the overlap with metallics and have ancient pokes purely as trophy Pokémon is cool! Surely Patrick would have the sprites saved somewhere also to make it easy to release these even
  12. Hey man, it would be nice if you posted rates up just to make it a bit easier but what would you do for a unique Christmas event?
  13. The user experience sounds good but if you can still keep exp on pokes and its just not counted in leaderboards... That actually sounds good, I like that idea
  14. I do not think it is necessary to change the leaderboard. I enjoy looking at it from time to time just to see who is on top and the top accounts in the game. I would prefer to maintain the fixed leaderboard with the consistent top players on it as it adds structure to the game and gives the new player something to strive towards.
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