Jump to content
Pokémon Vortex


  • Content Count

  • Joined

  • Last visited

  • Days Won


culboi last won the day on August 4 2019

culboi had the most liked content!

Community Reputation

35 Excellent

1 Follower

About culboi

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. In-game messages are turned off by default when a new member signs up. This leads to a lot of new members contacting others in game and not getting a response until they figure out the options tab. If this could be switched on by default, it would be easier for new members.
  2. culboi

    The Arceus Trifecta


    I've put in a few hours and focused on the electric maps as the odds are better there. Even assuming I skipped a couple without realizing, I haven't encountered much.
  3. culboi

    The Arceus Trifecta


    Odd question but is the event working fine for everyone? Unless I skipped one by accident, I haven't encountered an Arceus yet. Was wondering if it was just bad luck or if something else is wrong. I've been encountering UBs and other legendaries, so my gyms are done.
  4. When you started nicknaming pokemon, munchlax got enraged and bodyslammed arceus. Arceus fainted.
  5. That was the beginning of the end :'(
  6. @fodnbilal haha^^^ I miss you though :'(
  7. IGN Culboi I started vortex with a Fennekin.
  8. Though I love the idea, I don't feel it would work as it removes a crucial part of gameplay/trading. Doesn't give the new players a shot at the leaderboard as well. Though I've felt that vortex has been more of a pokemon catching game, exp training has turned out to be a vital part as well. As for the pros pointed out, this is my opinion about them. Pros: It removes the risk factor of trading experience and later losing it because it turned out to be trained illegitimately. - People know what they're getting into when they trade exp in most cases, unless they're relatively new players. That's the risk they're willing to take for a shot at the leaderboard. It creates an experience sink much like the PokéBay auction tax. - Something like a tax would be better instead of wiping out all the exp. Removing a chunk of the exp instead of the whole thing would be a better idea. A few players combine to train pokemon to a high exp as it's more convenient than a single player training it. Everyone profits this way when combining to train a pokemon It stops mass trades/combining accounts to storm the leaderboards. - This discourages joint accounts and makes the leaderboard static. Everyone should be free to combine accounts if they want to go for joint accounts. These are my suggestions. 1) A new leaderboard formula to reduce the effect of total or average xp as this is one of the major reasons for people going after xp/illegitimate xp. Maybe a bit more focus on whatever the trainer has trained on that account. 2) Monitoring high exp trades from new accounts. This might be tough considering the number of accounts vortex has but creating a flag whenever exp over a certain limit is transferred from a new account might be a possible solution to identify such trades asap. Also monitoring the xp trained on new accounts if possible. Just throwing ideas tbh.
  9. Refresh the auction page just before you bid, sometimes the clock lags by a few seconds/minutes
  10. An indicator in pokebay which displays whether we possess an avatar or not. Something like the pokeball symbol next to pokemon we've already caught on maps
  11. eurstin. Sexy lady, queen of Budews and poor elitist... pls be my girlfriend. Highest exp pokemon is a Dark Victini with 5,296,272 exp. IGN Culboi2
  12. I get it, more uniques give you more exp as long as they aren't dupes but at the end of it if you manage to get enough exp and battles with just one pokemon, that gets you enough points/ on the leaderboard. If you do not have any dupes, the number of uniques doesn't affect the points. The current formula ensures that people don't have dupes as dupes hurt your total points. Number of uniques matter only if you have dupes. The number of uniques under the current formula just ensures that you don't get any negative points while it doesn't exactly reward you. Even if someone completes the whole pokedex with varying exp on each pokemon, it will not matter against one really high exp pokemon with a high number of battles. For every unique pokemon that gets caught, it's actually the exp on the unique pokemon that counts instead of the pokemon itself. Agreed, it is easier to get 50k exp on a low level pokemon than getting 50k exp more on a level 100 pokemon but after a point, it is tough to find new unique pokemon as well. If the number of uniques are considered, it might promote trading or motivate people to spend time on the maps instead of just battling. My suggestion is to take the number of uniques into consideration as well instead of relying solely on number of battles and exp.
  13. The current formula is as follows: Key: t = Total Experience a = Average Experience u = Unique Pokémon b = Battle Count / (Wins) (√t * √a * √u * ln(b)) / 1000 If the number of uniques is equal to the total number of pokemon (there are no dupes), this formula effectively becomes (√t * √t * ln(b))/1000. The number of uniques doesn't affect the total points. My suggestion would be add a bit more weight to the uniques count instead of having total points focused totally on how much exp a trainer has.
  14. There is an option to insert media near the bottom right corner. Upload the screenshots to any screenshot sharing website online and paste the URL in "Insert other media". https://prnt.sc/
  15. A downloadable CSV file or something similar with a list of all pokemon, with data like OT and experience
  • Create New...