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Z-Alchemist

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About Z-Alchemist

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  1. Z Trading Thread Rules: All Global forum rules applied in this topic. Offer only Pokémon's that are on my wish list. Not is not, be polite and respectful to everyone present here. Offers may be accepted, so they are not timid in making offerings, listen to everyone carefully For now, I'm not interested in exp. Don't send me message of offers in the inbox of the forum, if you want to negotiate send message in this topic or in-game Some of my Pokémon's are in the negotiation process, so I'll have to update this topic a few times, so be patient. I will answer as soon as possible between at most 72 hours.(Unfortunately now, I can not stay long in the game, especially after my computer has been given a problem and it will have to use it more for my studies. Many of my friends left the game because of the incident and I am still trying to find someone to help me in the game. So have understanding, for there will be 24 during one week in the game.) New topic based in my old topic(2016) Observation:I have all the accounts to evolve pattern vivillon, I sell or exchange complete sets og each type og vivillon or all of them( depending on the offer). If you have scatterbugs to be evolved, i make a lower price VivillonbBR17vivillonBR06VivillonBR04VivillonBR05VivillonBR20 VivillonBR69 VivillonBR11 VivillonBR33 VivillonBR10VivillonBR16 VivillonBR23 VivillonBR14 VivillonBR12 VivillonBR51VivillonBR13 VivillonBR01 VivillonBR25 VivillonBR15 --------------------------//-------------------------------- // --------------------------//-------------------------------- // --------------------------//---------------------------- My main ING is: Z-Alchemist Secundary: Z-Illusion And Keven2020 as a inventary account for repeated legends, events and uniques rares. Ps: I do this because I use it as two others for seasonal TT and I need to capture uniques and put them on the trade (which would end up making it difficult for players to search for trade). Topic under construction, please wait. --------------------------//-------------------------------- My Wishlists: My Wishlist for Lengends: My Wishlist for Dark Legends:
  2. There is a bug in the Kanto sidequest. I got old amber from the quest, but it didn't appear in my account history. on another account, the fossil helix gained with the quest appeared in the inventory (I even put it on pokebay for sale). I would like the gms could look if there are any bugs just with old amber. Sorry for the inconvenience and thanks for the help in advance.
  3. I talk about the attack updates that each pokemln had on ultra sun, ultra mon, sword, shield and expassion pass. The current attacks in the vortex pokemon are out of date still in pokemon XY-ORAS.
  4. You could link/use my old suggestion of daily missions( link ) with the one I will give now: Possibility to battle against avatar/trainer created by the game and who had a team with pokes above the level 150, 200, etc. depending on the mission tier (similar to special battle when the game's ADM was, but more difficult and without the opportunity to give f5 / refresh while battling). It would be an excellent opportunity to implement Z-moves as well, but only for avatars/traners created by the game to be placed on the map as part of daily missions. It would be nice to be able to face a team with at least 1 z-move (with 250+ power for attacks) for each pokemon on the team, as the level of difficulty to win would be extremely difficult. But rewarding, as the prize would probably be very good. Each different type of mission would give a type of medal (each with its own value), which could be exchanged for PDs, Discord Coins (I don't think it is viable, but I decided to quote), Move tutor, possible coins for saffari or enter an exclusive map for limited event (?), pokemon that could only be obtained in exchange for these medals or another resource analyzed by the staff of the game. The medals won against these trainers of the machine (game) would be battle specific (being valued by tier / level of difficulty). (but it would have the catch, sidequest, pokedex medals, daily quests completed, etc.)
  5. add ultra sun, ultra moon attacks (including move tutor) and new swsh attacks for each poke. I would love to have a shiftry with heat wave, pangoro with outrage, focus punch and fling and sodowoodo with head smash, but they still don't learn those attacks. They could include US and UM move tutors in some type of existing or future game engine (daily missions, quest, etc.) Edit.12/11/2020 Ps: The current attacks in the pokemon vortex are out of date still in pokemon XY-ORAS.😶
  6. I think it's already perfect. Maybe they can do weekly events and between any of these events, they put double encounter for legend and ultra beast or just one of the two depending on how they are going to do. I already gave an idea about daily missions and events (with this same resource) weekly and with limited time. The player who completed them (probably would be a tier A or maybe S mission), could win as a prize, a time of 30min of legendary double encounter link to my suggestion (to make it clearer what I said.)
  7. would change the name shadow, because there is this type in the game. I know it would be a new form of event(halloween or shadow) and not a new typing, but it would be more difficult to make a shiny and shadow form of it. However it would be interesting if it were a new type of pokemon whose name would be "millennial" (in this case it would be millennial dratini, dragonair and dragonite). I believe the game could have more unique types of pokes. (In addition to those we already know: dark, mystic, metallic, shadow and shiny)
  8. done, but I would add short auctions for your idea. But it would probably be impossible to apply, therefore, to increase the number of items and pokes in the game. But I would like to see exclusive auctions that last less than 24h
  9. I recommend that you do a daily quest type (daily missions other than sidequest a battle) that rewards participants for completing each of these daily quests. They could be divided into tiers of difficulty: D (easy), C (medium), B (difficult), A (elite) and S (top). Each with a different level of prize, that is, quest tier D, which will be the first of the day, will give light / cheap prizes (low amount of money, stones from the pokemart, etc.), while those from the tier S will be the last level quest, after the players have already gone through all the other tiers (D, C, B and A). At the end of the day (00:00 game time), all quests are reset (as they are daily) and players have to start again from tier D to S example: a tier D daily quest may ask for missions such as: capturing 6x dark scatterbug, upon finishing the player wins a prize according to the difficulty. already a tier S, it could be capturing 2x unique ultra beast, 10x unique eternatus (for example), completing '' X '' battles in the sidequest (or completing one or more specific sidequest. I would complete the sidequest as a mission, but I think impossible in less than 24 hours, not even in 1 day). Each mission with a different prize (but obviously an S tier should come with a very good prize because it is almost impossible to do and has less than 24 hours to do it, as it would have to go through tier D to tier A first.) there could be several random daily quests from D to S and the player would get one of those daily missions depending on luck. This would trap players in the game more, generate more pokes to be sold on the pokebay, help other areas of the game to be used (such as gym, sidequest, etc.), move the game's internal economy more, in addition to being able to be used as a method of event in the future (they've already done something similar to the deoxys quest). There would even be a way to have weekly events (only on weekends), with daily quests, having unique prizes that could not be obtained outside of these events. (Daily quests would have, for each specific quest, some fixed prizes. with daily quests ", temporary prizes could be obtained just for that weekend. I’m quoting this last, because I know it would be a difficult change to decide, but I could use mega stone in these missions and replace as sidequest with pokemon not released or derived for the game (Hoopa, 3 forms of carbink meloetta (pirouette), rotom (phone), Cosmog (in alola sidequest), greninja (gray), mewtwo (shadow), porygon shape (+ new porygon (zero)?), palkia and dialga (primal) (as in the dungeons game) mysterious Pokémon), Celebi (eternal) (new sprit?), etc. The problem would be to arrange a prize change for the hooen sidequest. it would remain 3% for 2 pits and 3% for two orbs. The rest would be divided between as a new Pokémon for hooen (rarer for the unique 5 and much easier for a normal one) and latiosite and latiasite which would be the easiest prizes. ps: i'm sorry patrick for having to make him edit this text to another format. I'm using a cell phone and I can't get it out of this format, sorry
  10. you could solve the problem of devaluation of mega stones by creating a box in the same model as the misterio box, but for sidequest. (S-quest box?) This new sidequest exclusive box, would have a higher percentage to come and would not have the rarest items included in it (like fossils, orbs and items from the latest sidequests like alolan and galar) basically, the box would make it possible to come with mega stones, some items that are not very rare (they could include sillavally memory items as the rarest), balls (not including master, beast and vortex) and non-event pokemon (porygon forms, xerneas form, rotom forms? celebi eternal ?, etc). This increase in the inclusion of pokes in the sidequest would be to prevent players from only getting mega stones in the first quests and would value the stones again (mainly because they come randomly in the new boxes) (ps: yes, there would still be mysterios mega stones) , but I think this implementation of the "s-quest box?" would help to value these intens again) They could include in the sidequest some other pokes that have not yet been released in events with a smaller percentage to come. (Suggestions: meloetta (pirouette), rotom (phone), greninja (ash), mewtwo (shadow), dialga and palkia (primal) ?, etc items not yet released could be analyzed for the game too, for example: new balls (fast ball, friend ball, heavy ball, level ball [for wild pokes of level less than the 1st poke of the team), dream ball, love ball (more likely to capture female pokes), quick ball, repeat ball, time ball and sport and saffari ball (for some project similar to saffari in the game?) (ps: saffari would also cause players to lose money to enter )], revive and max revive (with a very high price in the shop), amulet coins, soothe bell, berrys, shiny charm (unique charm?), apricorn (could replace the balls in the sidequests and make the players exchange them / make balls in some new method), x-items (I don't know if I could implement this), etc. Some old pokes exclusive to the old drawing could also be analyzed to enter the game in some way, example: female forms of some pokes that are not yet in the game (unfezant, frillish, jellicent, hippopotamus, hippowdon, pyroar, meowstic,) electrode ( natasha) (the one in the shape of an anime watermelon), snorlax (snow), sudowoodo (gold), groudon (virus), rayquaza (mag) (from the episode that united him with mismagius), porygon (zero), giants pokemon (alakazam , gengar, etc.), 3 carbink forms (those from the movie), onix (crystal) (but I remember saying that I wouldn't include it, but I'll quote you just to leave the full text)
  11. Hi Patrick, I started playing again after 2 years because I had time to play again and a few months and I lost some information that I had written down and some others I had saved. I lost 3 emails out of 4, two accounts within that game and I can't recover those 2 secondary ones (I had to create a new one). Would you help me? I can prove my identity, contact me on discord, I sent you a message over there, but I'm not lucky to find you online when I enter @Patrick @flamescape
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