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Pokémon Vortex

Scorpiono

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Everything posted by Scorpiono

  1. Please read again last part. Its only 1 region with 50 battles and you need some points to get there. Its your problem if you want to spend 3 points to select a small region with small rewards or collect more for better regions. And you can be reach without this system, just farming first 4 sidequests
  2. I know...topics about sidequest are so controversial, but..i think i have a nice idea. Everybody knows how hard is to reach alola or galar region, take some time to do it and a lot of people complained about how hard is to get some fossil from sidequest. Let's say...Kalos Region. Take 1651 battles to complete and only 3% chance to get 1 fossil and after that...you need to do it again. Again 1651 battles, again 3% chance...and so on, but everybody know this "issue". My idea it's about a system: For every region completed you receive 1 Sidequest Point. There are 13 regions, so for a completed sidequest round you can get 13 points. With those points you can select your region where you want to start, like this: Kanto - Johto - 1 Point Sevii Islands - 2 Points TCG Islands - 3 Points Orange Islands - 4 Points Hoenn - 5 Points Almia - 6 Points Orre - 7 Points Sinnoh - 8 Points Unova - 9 Points Kalos - 10 Points Alola - 11 Points Galar - 12 Points In this way we can get more chances to win something nice and to be able to "Select Region" you have to do some usual sidequest. So...you can select from where you want to start, but you can't do it so easy. Haters are gonna say..yeeeah you will farm first 4 sidequest region, make 12 points and skip to galar region. That means you are an active player if you want to farm points to go directly to better regions and you want to win some nice stuff and even you skip to galar 100 times, 100 times you can get 2x Berry Sweet.
  3. Hello IGN: Scorpy69 Set 7, 20 or 21 would be great Thanks!
  4. Could be something new and interesting for the game! 🙄
  5. I know that could be a stupid idea, but why not? Exchange pokemons with high experience for "tokens" and with those "tokens" we can buy last events pokemons. For example 1 Mil exp = 1 token (a store like last chritmas event when you bought eevee christmas witk tokens). Players will be more active doing experience, auctions could be more interesting...and why not? Give a chance for the new players to gain event pokemons that we missed. Treat that only like an idea and don't be rude, thanks!
  6. Everybody will say it's about luck and you are very unlucky, but i think this is wrong. There is something with the game, the thing about luck it's bull****. The big question is, why Patrick doesn't revealed drop rates for V5? Think twice guys when you talk about luck. Some rares like Froakie (Shiny/Shadow variants) are harder to catch even than Ultra Beasts...why some leggies are harder to find than others? Please stop talking about luck. Ok..i know, requires time to find some rares/leggies and i'm ok with that, this is the beauty of this game, you never know what will be next encountered pokemon, but i'm agree with @burakyit, something it's wrong with the game.
  7. Hello guys! I want to start by saying what is the "moto" of Pokemon, "Gona Catch'Em All!" right? How you can do that if some of pokemons are 'blocked' and you will never get acces again to get them. Most of events pokemons are added on Mystery Boxes and somehow you can get them + auctions, but what we can do about Vader, Jar Jar, Grievous, Christmas, Halloween sets and so on? I know what will say most of you, they are events pokemonds and thats it. I'm new here, start playing 4 months ago, how can i get those events pokemons now? They were released years ago and still very hard to find a seller. Ok...i can make 1 billion exp, 1 billion pds, but NO ONE is selling. So what we can do about that? How can i catch'em all if it's impossible game? Ok..look at fossils, they are very rare but somehow you can get, look at premium pokemons, you dont have $$$ or dont want to invest in game? No problem, somehow you can get (exclusive auctions). I think this kind of situation it's blocking many of us, and i think it's a reason why many of players left the game (most of them have Vader, Jar Jar..but THEY LEFT) There are a few solutions: - introduce all event pokemons in Mystery Boxes - make a system with missions (collect tokens like last christmas event and exchange tokens for that kind of pokemons). I missed 1-2 days event? No problem, play hard 1-2 months to get what i missed. This will make the players more active. Thanks and sorry for my english! Later edit: @Patrick you said something about missions in my Daily, Weekly missions topic, when it will happen? Last major update were last year in January, the game it's stuck and will remain stuck with the same players who play this game for years, for new players it is attractive only up to a point. I'm not surprised that many players left the game.
  8. How to make it? It's simple! ADD CLAN BUILDINGS!!! Clan members can donate pokedollars to a "bank" and the clan leader or co-leader can do the upgrades. For example: Bank Lvl 1: Upgrade cost 10.000.000 pokedollars - 5% more pokedollars per battle Bank Lvl 2: Upgrade cost 25.000.000 pokedollars - 10% more pokedollars per battle And so on, up to 5-6 levels. Gym Lvl 1: Upgrade cost 10.000.000 pokedollars - 5% more experience per battle Gym Lvl 2: Upgrade cost 25.000.000 pokedollars - 10% more experience per battle And so on, up to 5-6 levels. Observation tower Lvl 1: Upgrade cost 10.000.000 pokedollars - 0,2% more drop rate for Shiny/Dark/Mystic/Metallic/Shadow Rare or Legendary Observation tower Lvl 1: Upgrade cost 25.000.000 pokedollars - 0,4% more drop rate for Shiny/Dark/Mystic/Metallic/Shadow Rare or Legendary And so on, up to 5-6 levels. Arena Lvl 1: Upgrade cost 10.000.000 pokedollars - 1% more drop rate for Sidequest Rare Items Arena Lvl 2: Upgrade cost 25.000.000 pokedollars - 2% more drop rate for Sidequest Rare Items And so on, up to 5-6 levels. Can be added more buildings with same kind of stuff. Could be a nice idea to make clans more involved and clan members more active. The numbers are just for examples and please treat it like that and think more about the idea. Thanks!
  9. I know the problem about botting and i understand that, but think about it. As you said Patrick, you cannot re-battle in sidequests and you don't fight with immune pokemons, you can take damage from all of them, there are mystic pokemons in sidequest (1 mystic almost destroyed my team once) and you don't know if you can attack them or not. In one battle you can fight against 3, next with 6, next if 1...you don't know what you have (you have to learn all 2122 battles to know exactly) and with reasons like these, i think it's impossible to create a bot/script..whatever cuz it's unforeseeable. Sooo...Patrick, please think about it. Maybe will encourage players to do more sidequests. We can try this system for a while, if doesn't work..just come back to 10 seconds waiting. Thanks!
  10. You have already completed a battle within the last 10 seconds. This is in effect to stop players having an advantage over others. This is so annoying. Please remove or change this time to 4-5 seconds but only in sidequests. There are too many battles against 1-2-3 pokemons and it's annoying to wait few seconds after those battles. I don't see any advantage here, it's a browser game, you don't need 1000mb\s internet connection or 200FPS to run this game so everybody can play normally this game in any conditions. Thanks!
  11. Fast explanation: Daily missions: 3 simple mission per day - catch 20 pokemons, catch a specific pokemon, etc... (Reward: 2 Master Ball, 50 Ultra ball, etc) Weekly mission: Set of medium-harder mission with better rewards (1 Mystery Box, Mega evolution item, 2 mil pokedollars, etc) depends on how hardest are the missions. Campaign: This will be huge and can be done with a lot of chapters! For example: Chapter 1 - 40-50-60-70 hard missions with big rewards at the final (Random Hoopa Unbound for example). After you are done with first chapter you can unlock second and so on...you got it. I know, there are a lot of very good players with good pokemons or billions of pokedollars, but i think it will be fun for all of us, more active players, attractive for the newest players. This kind of mission could be done in many other ways. It's just an idea so please treat it like that. Thank you!
  12. I understand you, but it's luck based on numbers. For example, according to drop rates, for a Legendary, the chance to see 1 is 0,191%, that means from 1000 pokemons seen, you will see almost 2 Legendary. It happened to me to see maybe over 2000 pokemons and not a single Legendary appeared. That means it's something wrong with the numbers. Having a bar who will count pokemons according to drop rates and give you a Legendary after 500-600 pokemons seen will compensate drop rates. I'm ok with your opinion, but when "luck" it's not by your side, it's ok to have alternatives. And this is a game, it is based on numbers, it's not lottery to talk about luck too much.
  13. I need Mewtwo 2xShiny 2xShadow 2xMetallic 2xDark 2xMystic Tell me the price please
  14. What about a bar fill on the map when you try to find some pokemons? Sometimes it's very annoying to do this and i have a nice ideea, i think... After you found 300 poke, a bar will fill up and get a guaranteed Rare Pokemon from the specific map where you are. After 800 you can get Legendary and so on..after 1500 UB. A bar will fill up after every pokemon seen, until guaranteed rare, legendary or UB. After you catch on of those, the bar will reset. If you have 120/300 and get a rare pokemon, the bar from rare will reset. Sorry for my english! Thanks.
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