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Posted (edited)

(I don't have any ideas coming into this post but hopefully I'll come up with a few) 

 

> It would be cool to have a 'streak' if you complete per say 100 battles consequetively, you will receive double exp for a few minutes on the poke being trained

 

> Create a complex list of achievements that a player can complete to earn rewards such as avatars etc. Make a lot of them related to how the game is played (i.e related to exp, points etc.)

 

> The longer you go without battling on the map, the chance of finding an event Pokémon increases! Just by a small percentage! (This is to make map events 'fairer' as some people have to search significantly longer to find them)

 

> Implement a battle tower, like the sidequests but it is a competition. Whoever gets the furthest in the tower gets rewards at the end of a season! Make the team relatively easy and see who has the heart to persist beating the team for hours! Or else make it more challenging where you lock in your team and battle teams that increase in level as you progress! Eventually you will get to a spot where you cannot progress with your team any longer and you can choose to restart and change your team or else stay at the spot you have worked for!

 

> Stop rerunning so many events in mystery boxes! Maybe release more PPs exclusive to mystery boxes. Perhaps make exclusive auctions for these events and have more pokedollars in mystery boxes? Have a limited amount of these events in mystery boxes? People will lose interest in events if they are always going to be available to buy afterwards as the value of these events plummets every time. 

 

> Implement type filters and exp filters in the 'change team' tab for easier training!

 

> Create a filter for legendary Pokémon, events, fossils, ultra beasts etc.

 

> Reduce the rarity of current sidequest prizes. Take out many of the insignificant mega stones from SQ, return them to the pokemart and raise the probability of getting rare items to around 10% or higher

 

> Have an event where if you battle '200' 'ghost' Pokémon (or whatever type the event is) you get the event. Do the same for each variant of the event. (Everything in inverted commas is just can be interchangeable)

 

Let me know what you think of these ideas! I just rattled them all off the top of my head just now, comment if you would change anything about the basic ideas! I did not go into much detail at all, just trying the get the ideas out there and see what people think!

 

 

 

Edited by Tommyometer
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Posted (edited)

1) Yeah, maybe it would work and encourage people to spend more time in game.

2) No. That would lower the values of avatars. It would be a mess.

3) No. I think, it's fine without this idea being implemented. 

4) Yep, that idea should be implemented. It would make the clans more important.

5) No.

6) I'd rather suggest bringing more Pokémons into the sidequests with less number of battles to get to less valued ones and vice versa.

7) It'll be a lot of work and I guess it won't work in Vortex with the frontiers and additional battling stuff still there.

8) Yeah, events definitely need to be re-run.

9 and 10) That might make the system laggy + it's kinda acceptable like it is now.

11) Just lower the number of battles to get to the first less valued prizes e.g. kabuto.

12) It won't be such a difficult task and it won't be a good event since people will get lots of them. It is just an 'ok-ish' idea.

:)

 

Edited by Mark Thompson
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15 hours ago, Mark Thompson said:

1) Yeah, maybe it would work and encourage people to spend more time in game.

2) No. That would lower the values of avatars. It would be a mess.

3) No. I think, it's fine without this idea being implemented. 

4) Yep, that idea should be implemented. It would make the clans more important.

5) No.

6) I'd rather suggest bringing more Pokémons into the sidequests with less number of battles to get to less valued ones and vice versa.

7) It'll be a lot of work and I guess it won't work in Vortex with the frontiers and additional battling stuff still there.

8) Yeah, events definitely need to be re-run.

9 and 10) That might make the system laggy + it's kinda acceptable like it is now.

11) Just lower the number of battles to get to the first less valued prizes e.g. kabuto.

12) It won't be such a difficult task and it won't be a good event since people will get lots of them. It is just an 'ok-ish' idea.

:)

 

2) when I say a certain amount of battles, it can be like 5 to 10 thousand or so. It would not be a mess, just gives a reward to people for grinding

 

3) This came from the fact that it took me 12 hours to find a unique keldeo resolute while other people search for an hour or two and find one... Seems a bit unfair

 

5) Trophy Pokémon is a really good idea in my eyes, not sure how exactly it could be implemented but i don't see many disadvantages to rewarding players for grinding the game hard, it would definitely appeal to me and I would 100% grind hard if I new there was a cool reward for it! It is to reward the players who want to go hard and spend hours at the game and would motivate them to continue!

 

7) The idea of the battle tower, was the create more competition between players. The season leaderboard is cool and it motivates people to grind really hard to get to the top... I think having a leaderboard for battles would have a similar effect and would appeal to a certain demographic of the game who enjoys grinding battles out. If the leaderboard just counted sidequest battles it would suffice and would encourage people to do sidequests a lot more as they are kinda a chore for players ATM...

 

9) maybe it would make it laggy but it would be nice to be able to sort through Pokémon efficiently 

 

11) The fact is that there is only a 3% chance of getting rare fossils near the end of sidequests... It would take an average of 33 sidequest playthroughs to get one of the fossils which seems unreasonable...

 

12) you're saying it won't be a difficult event but that depends on how many battles are needed to get the eggs... I think it would be unique and be a creative way of introducing an event rather than the usual map search etc. 

 

Nonetheless thanks for the comment lol. I'm still standing behind most of my ideas here though :)

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16 hours ago, Tommyometer said:

Reduce the rarity of current sidequest prizes

Disagree. THe number of battles are way too high and the fossil drop chances are too low.

 

16 hours ago, Tommyometer said:

> Stop rerunning so many events in mystery boxes! Release more PPs exclusive to them or something rather than overlapping Pokémon that take time and effort to get with paid Pokémon! People will lose interest in events if they are always going to be available to buy afterwards, resulting in less people playing the game

True. A lot of people have missed out on the events though. Also it would end up being more money for vortex helping sustain the game. Who wouldnt want that?

 

16 hours ago, Tommyometer said:

If you perform a certain amount of battles with a poke you get an avatar for it

No. Instead I propse avatars being brought in thru achievements.

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48 minutes ago, porymon said:

Disagree. THe number of battles are way too high and the fossil drop chances are too low.

 

True. A lot of people have missed out on the events though. Also it would end up being more money for vortex helping sustain the game. Who wouldnt want that?

 

No. Instead I propse avatars being brought in thru achievements.

Yes that is what I am saying in your first point (think you may have misunderstood my wording)

 

I just feel like the 'grind' aspect of the game is dwindling away a small bit and perhaps there could be a few things to keep the grind alive. That is what most of my points revolve around and I think that events being rerun is mystery boxes is a kinda cheap way of putting them back into circulation. Maybe make exclusive auctions for them and replace them with more pokedollars in mystery boxes?

 

And yeah you're idea of avatars is definitely good, having a complex achievement system would be cool

 

I appreciate your comment, thank you!

 

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16 hours ago, Tommyometer said:

> It would be cool to have a 'streak' if you complete per say 100 battles consequetively, you will receive double exp for a few minutes on the poke being trained

I guess streak idea could work, but reward shouldnt be double experience.

But then again how would that streak work? I don't know what your idea of how streak would work, does it only count for one pokemon and resets if you use a different one or do you continue the streak whenever you win a battle? Does it reset when you logout? Or does it reset after you exit the battle?

 

16 hours ago, Tommyometer said:

> If you perform a certain amount of battles with a poke you get an avatar for it

Each avatar has certain method of unlocking them, adding another option doesn't sound right.

 

16 hours ago, Tommyometer said:

> The longer you go without battling on the map, the chance of finding a rare Pokémon increases! Just by a small percentage!

While this could be helpful, I don't think its necessary. Encounter rate is fine as it is.

 

16 hours ago, Tommyometer said:

> Give clan battles more importance, at end of a season, top 10 clans win 100m to split between top 10 members or something

Skill branches in clans (still not implemented) will be good enough as a reward for being in clan. Seasonal clan rankings would be nice as well.

 

17 hours ago, Tommyometer said:

> Implement more trophy Pokémon! Maybe after completing sidequests 10 times you get a pink Pokémon? After reaching a certain amount of exp you get an ancient Pokémon? Or maybe once you get a Pokémon to a certain amount of exp (or when your poke becomes the top poke of that kind) you get the option to turn it into an ancient Pokémon or an ancient varient of that Pokémon!

Pink and ancient pokemon are not in game so lets not go there.

 

17 hours ago, Tommyometer said:

> Implement a battle tower, like the sidequests but it is a competition. Whoever gets the furthest in the tower gets rewards at the end of a season! You could even use sidequests for this but just count the battles! 

This suggestion I like, first part of it at least. With battling system as it is at the moment, winning consecutive battles wouldn't be hard, you would just spam OP attack on your Dark Pokemon and the competition would just be who can do the most battles in a row without any chance of losing. This could be fixed by making battle tower opponents have stronger and stronger pokemon with each consecutive battle, like raise opponent's pokemon level by 1 after each win (first opponent would have level 100 pokemon) and if you lose you go back to beginning, just like in battle tower in real games. Pokemon with levels over 100 are the only real challange battling wise in game. This would show who can make the best team. Also, just like in battle tower, you'd need to lock in pokemon you are going to use for this challange so you wouldn't be able to change your team. The major problem with trying to get to the first place in season would be refreshing the page. Whenever you refresh the page that battle starts from the beginning and you do not recieve lose. This would get abused a lot and wouldn't be fun. If that can be somehow changed, this could work flawlessly. Rewards could be just like seasonal ones. Best 5 people get unique version of pokemon, 95 others get normal version.

 

17 hours ago, Tommyometer said:

> Stop rerunning so many events in mystery boxes! Release more PPs exclusive to them or something rather than overlapping Pokémon that take time and effort to get with paid Pokémon! People will lose interest in events if they are always going to be available to buy afterwards, resulting in less people playing the game

People asked for old events to be back, they got back in forms of mystery boxes, people complain. Having event each day (there are a lot of event pokemon released and still not released) would just ruin the hype for events. Mystery boxes are great idea to bring no longer obtainable pokemon back.

 

17 hours ago, Tommyometer said:

> Implement more filters in the 'change team' tab for easier training!

 

> Create a filter for legendary Pokémon, events, fossils, ultra beasts etc.

Better filter for this would by type filter. For example, rock, click on rock filter and you get all rock pokemon you have.

 

17 hours ago, Tommyometer said:

 

> Reduce the rarity of current sidequest prizes

Sidequests are untentionally made long, therefor the prizes for longer sidequest regions are harder to get. How would you lower the rarity of them?

 

17 hours ago, Tommyometer said:

> Have event like arceus (ground) -> when you beat X amount of ground Pokémon you get an egg containing an arceus ground variant!

Arceus forms already had events for them (water, dark...). There will be Arceus events in future as well. Also, legendary pokemon cannot breed nor can they be in egg so that doesnt make sense.

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10 minutes ago, Sneezeball said:

I guess streak idea could work, but reward shouldnt be double experience.

But then again how would that streak work? I don't know what your idea of how streak would work, does it only count for one pokemon and resets if you use a different one or do you continue the streak whenever you win a battle? Does it reset when you logout? Or does it reset after you exit the battle?

 

Each avatar has certain method of unlocking them, adding another option doesn't sound right.

 

While this could be helpful, I don't think its necessary. Encounter rate is fine as it is.

 

Skill branches in clans (still not implemented) will be good enough as a reward for being in clan. Seasonal clan rankings would be nice as well.

 

Pink and ancient pokemon are not in game so lets not go there.

 

This suggestion I like, first part of it at least. With battling system as it is at the moment, winning consecutive battles wouldn't be hard, you would just spam OP attack on your Dark Pokemon and the competition would just be who can do the most battles in a row without any chance of losing. This could be fixed by making battle tower opponents have stronger and stronger pokemon with each consecutive battle, like raise opponent's pokemon level by 1 after each win (first opponent would have level 100 pokemon) and if you lose you go back to beginning, just like in battle tower in real games. Pokemon with levels over 100 are the only real challange battling wise in game. This would show who can make the best team. Also, just like in battle tower, you'd need to lock in pokemon you are going to use for this challange so you wouldn't be able to change your team. The major problem with trying to get to the first place in season would be refreshing the page. Whenever you refresh the page that battle starts from the beginning and you do not recieve lose. This would get abused a lot and wouldn't be fun. If that can be somehow changed, this could work flawlessly. Rewards could be just like seasonal ones. Best 5 people get unique version of pokemon, 95 others get normal version.

 

People asked for old events to be back, they got back in forms of mystery boxes, people complain. Having event each day (there are a lot of event pokemon released and still not released) would just ruin the hype for events. Mystery boxes are great idea to bring no longer obtainable pokemon back.

 

Better filter for this would by type filter. For example, rock, click on rock filter and you get all rock pokemon you have.

 

Sidequests are untentionally made long, therefor the prizes for longer sidequest regions are harder to get. How would you lower the rarity of them?

 

Arceus forms already had events for them (water, dark...). There will be Arceus events in future as well. Also, legendary pokemon cannot breed nor can they be in egg so that doesnt make sense.

 

I gave very basic ideas so people could interpret them in their own way so thank you for doing so! 

My original idea behind the double exp streak system was mostly related to training accounts and exp training, so yes only for the first Pokémon on the team and it would only last as long as you continue using the training account (so once you exit the battle screen it would end)

 

Instead of my proposed method of getting avatars, an achievement list may work better with some avatars as rewards... (I edited my post for this)

 

My idea of the encounter streak came from the fact that it took me 12 hours of searching to find a unique resolute while others find them after an hour or two which seems unfair. So maybe just have this idea for map events specific to the event Pokémon?

 

My idea of the battle tower was actually thinking of making it easy but long just make it a very easy team to beat and see who grinds the most to win the most battles... 

With your version of the battle tower there isn't much need to restart when you lose a battle, especially if the team is locked in. Offer an option for the player to reset their progress and change the team if they wish. I expect that there will be areas that would be impossible for some teams to beat so that issue would resolve itself. 

 

Maybe I'm over-exaggerating the issue of events in mystery boxes but it doesn't seem to be much good for the game as these events value plummet once they are released in mystery boxes... Maybe have exclusive auctions for them with more pokedollars in mystery boxes or else have a limit to the number of events in the mystery boxes and make them harder to find from them

 

Sidequest rarity, simply just raise the percentage chance of obtaining the items. Remove some of the useless items, especially 1 beast ball for completing alola. That is just a slap in the face lol. Bring the rare fossils to a 10% chance would sound good to me. Hoenn definitely needs some work. 1.5%? That's completing hoenn an average of 67 times to get a specific one of those items, which is unrealistic. I would add most of the mega stones of insignificant Pokémon back to the pokemart and keep cooler pokemons mega stones in sidequest, like tyrannitar, gyarados etc. But many of those mega stones are unnecessary to be that hard to obtain as those Pokémon are not seen as very valuable.

 

That last event idea was a stab in the dark but it could work. Have a list of requirements to get the event, eg. Fight '200' 'ghost' Pokémon (or whatever type the event is) and you need to fight '200' of each variant of 'ghost' Pokémon to get all the variants of the event

 

Thanks for the comment, it was actually good and helped to solidify some of the original ideas!

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Posted (edited)

'Battle Tower' as you're saying is for sure cool but its just Seasonal Battles in a different way and I would still say that Seasonal Battles have an edge over Battle Tower as it gives a prize (Porygon Forms) to 100 Users and a special prize to Top 5 (Unique Porygon Forms), Apart from this Seasonals have more way of getting points that include Catching Map's Unique Pokes, Grinding a good amount of exp, Redeeming promo codes and so on, this way it ensures a player is making overall process throughout the month. So I would prefer Seasonals than Battle Tower

Talking about Rest Ideas they're absolutely great!

Edited by adrsh2146
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1 hour ago, adrsh2146 said:

'Battle Tower' as you're saying is for sure cool but its just Seasonal Battles in a different way and I would still say that Seasonal Battles have an edge over Battle Tower as it gives a prize (Porygon Forms) to 100 Users and a special prize to Top 5 (Unique Porygon Forms), Apart from this Seasonals have more way of getting points that include Catching Map's Unique Pokes, Grinding a good amount of exp, Redeeming promo codes and so on, this way it ensures a player is making overall process throughout the month. So I would prefer Seasonals than Battle Tower

Talking about Rest Ideas they're absolutely great!

The current leaderboard is based on all in game activity and uses points to judge where you are placed. The idea of a battle tower would be to segregate it away from all the rest of game and a player would have to spend time in the 'battle tower' in order to progress in it rather than their overall account activity... Seasonal leaderboard is easily dominated by people who buy mystery boxes and I personally prefer battling to catching pokes as I have a lot of the map pokes already. 

Thank you for your kind words :D

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