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I WOULD LIKE POKEMON VORTEX TO MAKE ATTACKS TO DO SOMETHING ELSE THAN JUST DAMAGING. 

THIS IS AN IDEA FROM INTELEON I LIKE THIS IDEA AND WHEN I STARTED VORTEX I THOUGHT THE 0 DAMAGING ATTACK DID SOMETHING SO TO MAKE IT EASIER FOR VORTEX HERE IS THE WHOLE LIST I WOULD LIKE TO SEE FROM A FEW ATTACKS:

 

   NORMAL TYPE.

#1.Attract; it makes a particular pokemon to be unable to attack another pokemon by saying (Your pokemon is attracted towaards the enemy and could not attack)

#2.Block; increases the defense of the pokemon by 2 stage or make the enemy do only 50% of the damage.

#3.Camoflage;makes the enemy pokemon unable to attack or miss when used camoflage for 2 turns.

#4.Defense curl; make the pokemon's defense rise by 1-2 stages

#5.Disable; Disable the enemy pokemon to attack for the next few turns (2-4)

#6.Focus Energy; increases the accuracy of the pokemon by 25% and special atk by 1-2 stage.

#7.Growl; Makes the enemy pokemon unable to attack the next turn.

#8.Harden; increase the defense of the pokemon by 1-2 stages

#9.Heal bell; heals 10% of health of the pokemon.

#10.Lock-on; makes the accuracy of ur pokemon to 100% in the next turn (except the 30% accuracy atks increases them to 60%)

#11.Mimic; does the same atk of the enemy pokemon

#12.Protect; Protects from the atkk done to the pokemon this turn (except few atks)

#13.Recover; recovers the health of the pokemon by 50%

#14.Sing; make the enemy pokemon go to sleep (including wild ones too plz)

     

  Poison type

#1.Acid armor; increases the defense by 1 stage and hurts the enemy pokemon when hit with a physical atkk.

#2.Toxic;badly Poisons the enemy pokkemon.(oof)

#3 Toxic spikes; poisons the pokemon when atked once and badly poisons when atked 2-4 times.

#4.Venom Drench; If the target is poisoned lowers its atk, special atk by one stage if the targets not poisoned it will do nothing.

 

  Ground type

#1.Sand attack; lowers the accuracy of the pokemon for 2 turns.

 

  Ghost type

#1.Curse; if used by a ghost pokemon, it decreases 50% of the hp cancels the move of the opponent for one turn an inflicts 25% damage of the enemies max hp every turn.

#2.Destiny bond; when the atk is done and if th pokemon faints the enemy pokemon also faints if the pokemon doesnot faints and the user uses other atk it fails.

#3.Nightmare;  the enemy pokemon sleeps and it inflicts damage every turn till the pokemon wakes unless the damaging pokemon faints.

 

  Dragon type

#1.Dragon dance; increases the speed and atk by 1-2 stages

 

  Flying type

#1.Feather dance; lowers the enemy stats by 2 stages

 

  Fire type

#1.Sunny day; increases the damage of fire type moves by 30% for five turns and decreases the damage of water type moves by 30% for 5 turns.

#2.Will-o-wisp; inflicts burn affect on the target

 

  Psychic type

#1.Hypnosis; Confuses the target for few turns

#2.Psychic terrain; increases the damage of psychic type moves for 5 turns by 50% and decreases the damage of fighting type moves for 5 turns by 50%.

#3.Reflect; decreases the damage of physical type move by 50% for 5 turns.

 

  Fighting type

#1.Detect; makes the enemy pokmon to miss this turn.

 

  Water type

#1.Rain dance; increases the damage of water-type move and decreases the damage of fire-type move by 50%for 5 turns.

 

  Grass type

#1.Aromatherapy; removes all the negative status effect.(wht a therapy)

#2.Grassy terrain; heals 12% of the max hp of every grass type pokemon and increases the damage of every grass move by 50% and decreasing the damage of Earthquake and Magnitude by 50%.

#3.Leech seed; drains 12% of the health of the target to the current pokemon even if the pokemon is switched and a new one comes.

 

  Electric type

#1.Electric terrain; increases the damage of electric type pokemon by 50%.

#2.Magnet rise; makes pokemon immune to ground type move for a few turns.

 

  Fairy type

#1.Misty terrain; increases the damage of fairy type moves and decreases the damage of dragon type moves by 50%

 

for all of this atks to happen factors like speccial atk atk def special def speed should also be added

it will make the game way different nad better in a good way.(ooh yeah)

Oh and also it would be great if u could challenge other online players to battle like real life poke

 

Edited by pokemonmasater
Forgot something
  • T-rubbish 4
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Pokemon Showdown has all these moves and is a battle simulator. And Why will it never even reach vortex? Take belly drum for example, if you use it, your attack will increase to 4, making almost any move one shot the opponent. take leech seed, it’s like poisoning the target , but getting health back too, take the move which increases accuracy, then fissure will be broken

 

Another HUGE reason is that in vortex , the opponent is controlled by a computer in battle. The computer always randomises moves and thus it will be unfair

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I could see why you would want it, but the more simplistic version of the current battle system has its charms as well.
In addition, to code in all these moves' workings may be more than the developers would want to spend time on, especially knowing they already have a working battle system.
This is a game you can play a little bit fo each day, not one that you'd play a lot for a few weeks and then not play much anymore (potentially), so the more simplistic form is nice for that.

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I don't think this has any purpose with how simplistic the battling is already. All Pokemon are taken out with 1 hit unless you have rubbish Pokemon but decent attackers are very easy to find. This is just a load of moves with extremely niche use nobody will ever use

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