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Haxor69

Haxor69';s Ideas Part 2

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My Ideas Part 2.

1. TMs

These can be Like Prizes for Gyms battles (some) and some maps. Like Waterfall on Water Maps.

Here's the List of TMs

Spoiler


TM #    Move        Type    Power    Accuracy   Effect
TM01    Mega Punch    Normal    80    85%    Damages the target. (Mt. Moon)
TM02    Razor Wind    Normal    80    75%    The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. (Team Rocket's Hideout)
TM03    Swords Dance    Normal    N/A    N/A    Raises the user's Attack by 2 stages. (Silph. Co)
TM04    Whirlwind    Normal    N/A    100%    Escapes from wild battles; fails automatically in trainer and link battles. (Route 4)
TM05    Mega Kick    Normal    120    75%    Damages the target. (Victory Road)
TM06    Toxic    Poison    N/A    85%    The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out or uses Haze. Damage caused by Leech Seed will also increase as Toxic damage increases. (Fuchsia City Gym)
TM07    Horn Drill    Normal    KO    30%    The target faints; doesn't work on faster or higher-leveled Pokemon. (Team Rocket's Hideout)
TM08    Body Slam    Normal    85    100%    Has a ~30% chance to paralyze the target. (S.S. Anne)
TM09    Take Down    Normal    90    85%    The user receives 1/4 recoil damage. (Silph Co.)
TM10    Double-edge    Normal    100    100%    The user receives 1/4 recoil damage. (Team Rocket's Hideout)
TM11    Bubblebeam    Water    65    100%    Has a ~10% chance to lower the target's Speed by 1 stage. (Cerulean City Gym)
TM12    Water Gun    Water    40    100%    Damages the target. (Mt. Moon)
TM13    Ice Beam    Ice    95    100%    Has a ~10% chance to freeze the target. (Celadon MegaMart Roof - Exchange for Fresh Water)
TM14    Blizzard    Ice    120    90%    Has a ~10% chance to freeze the target. (Cinnabar Mansion)
TM15    Hyper Beam    Normal    150    90%    In Stadium, the user becomes uncontrollable during its next turn. Otherwise, the user attacks on turn one but it doesn't recharge on turn two if it KOs the target, breaks its Substitute or misses entirely. (Celadon Casino)
TM16    Pay Day    Normal    40    100%    The player picks up extra money after in-game battles; the money received is equal to: [user's level * 2 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle. (Route 12)
TM17    Submission    Fighting    80    80%    The user receives 1/4 recoil damage. (Victory Road)
TM18    Counter    Fighting    Var Dmg    100%    Almost always goes last; if an opponent strikes with a Normal- or Fighting-type attack before the user's turn, the user retaliates for twice the damage it had endured. (Celadon MegaMart - Level 3)
TM19    Seismic Toss    Fighting    Var Dmg    100%    Does damage equal to user's level. Hits Ghost-type Pokemon. (Route 25)
TM20    Rage    Normal    20    100%    The user attacks uncontrollably until it faints or its target faints. During this time, the user's Attack increases by 1 stage for each time it is hit by the target. If this move misses, the user continues to attack but has only a 1/256 chance to land a hit. (Route 15)
TM21    Mega Drain    Grass    40    100%    Restores the user's HP by 1/2 of the damage inflicted on the target. (Celadon City Gym)
TM22    Solarbeam    Grass    120    100%    The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. (Cinnabar Mansion)
TM23    Dragon Rage    Dragon    Set    100%    Always deals 40 points of damage. (Celadon Casino)
TM24    Thunderbolt    Electric    95    100%    Has a ~10% chance to paralyze the target. (Vermilion City Gym)
TM25    Thunder    Electric    120    70%    Has a ~10% chance to paralyze the target. (Power Plant)
TM26    Earthquake    Ground    100    100%    Damages the target. (Silph Co.)
TM27    Fissure    Ground    KO    30%    The target faints; doesn't work on faster or higher-leveled Pokemon. (Viridian City Gym)
TM28    Dig    Ground    100    100%    On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Swift may still hit a Pokemon underground. On the second turn, the user attacks. (Cerulean City - defeat the Rocket)
TM29    Psychic    Psychic    90    100%    Has a ~30% chance to lower the target's Special by 1 stage. (Saffron City - Mr Psychic's House)
TM30    Teleport    Psychic    N/A    N/A    Escapes from wild battles; fails automatically in trainer and link battles. (Route 9)
TM31    Mimic    Normal    N/A    100%    This move is temporarily replaced by one of the target's moves; after one PP is subtracted to use this move, the replacement move will retain Mimic's remaining PP. The user can select any of the target's moves to copy until the end of the battle or until the user switches out. There are no move restrictions on Mimic other than itself and Struggle. However, in a link battle, Mimic will copy one of the target's attacks randomly. (Saffron City - Exchange for a PokeDoll with the Copycat)
TM32    Double Team    Normal    N/A    N/A    Raises the user's Evasion by 1 stage. (Safari Zone)
TM33    Reflect    Psychic    N/A    N/A    The user receives 1/2 damage from Physical attacks until it switches out or either Pokemon uses Haze. (Power Plant)
TM34    Bide    Normal    Var Dmg    100%    The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. (Pewter City Gym)
TM35    Metronome    Normal    N/A    N/A    The user performs a randomly selected move; almost any move in the game could be picked. Metronome cannot generate itself, Struggle or any move that the user already knows. (Cinnabar Lab - Next to Pokemon Center)
TM36    Selfdestruct    Normal    130    100%    The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. (Silph. Co)
TM37    Egg Bomb    Normal    100    75%    Damages the target. (Safari Zone)
TM38    Fire Blast    Fire    120    85%    Has a ~30% chance to burn the target. (Cinnabar Island Gym)
TM39    Swift    Normal    60    100%    Ignores Evasion and Accuracy modifiers and will hit Pokemon even if they are in the middle of Fly or Dig. Has a 1-in-256 chance of missing. (Route 12 Lookout)
TM40    Skull Bash    Normal    100    100%    The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. (Safari Zone)
TM41    Softboiled    Normal    N/A    N/A    Restores 1/2 of the user's max HP. However, this move fails if the user's current HP is 511 or 255 HP below its value at full health. (Celadon City)
TM42    Dream Eater    Psychic    100    100%    Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. (Viridian City)
TM43    Sky Attack    Flying    140    90%    The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. (Victory Road)
TM44    Rest    Psychic    N/A    N/A    The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns (and then uses a third turn to wake up). However, this move fails if the user's current HP is 511 or 255 HP below its value at full health. (S.S. Anne)
TM45    Thunder Wave    Electric    N/A    100%    Paralyzes the target. (Route 24)
TM46    Psywave    Psychic    Var Dmg    80%    Randomly inflicts set damage between a minimum of 1 HP and a maximum of [1.5x the user's level] HP. (Saffron City Gym)
TM47    Explosion    Normal    170    100%    The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. (Victory Road)
TM48    Rock Slide    Rock    75    90%    Damages the target. (Celadon MegaMart Roof - Exchange for a Soda Pop)
TM49    Tri Attack    Normal    80    100%    Damages the target. (Celadon MegaMart Roof - Exchange for a Lemonade)
TM50    Substitute    Normal    N/A    N/A    The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon. In-game, the user can still be inflicted with status effects and stat modifiers from other Pokemon, but this is fixed in Pokemon Stadium. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. 
 

And as for the typing, Times can't be bought. Moves Learned from TMs can't be changed with other moves.

2. Mega Stones, Rarity of Legendaries.

Remove Mega stones from the Pokemart and bring them to the maps.

3. Water Surfing

I think this could be a fun thing, you need a Water type with the move Surf to go around on a water map.

Thats all I thought could be added in v4 That I'd like. So do sure apply them in v4 @Patrick . or I bomb you.

 

 

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1. Pokemon can already learn TM moves in "Change Attacks". The TM list you have given is the worst possible list from Gen 1. Waterfall is not a TM move.

2. The only way this would be possible is to delete every Mega Pokemon from game to balance this thing out, so doubt that will happen.

3. This probably sounds cool, but how are you going to get Pokemon that can learn Surf if you cant access water maps?

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1 hour ago, Sneezeball said:

1. Pokemon can already learn TM moves in "Change Attacks". The TM list you have given is the worst possible list from Gen 1. Waterfall is not a TM move.

2. The only way this would be possible is to delete every Mega Pokemon from game to balance this thing out, so doubt that will happen.

3. This probably sounds cool, but how are you going to get Pokemon that can learn Surf if you cant access water maps?

1.Yeah.....its a HM.

2.Wouldnt be fun.....

3.Agree with sneezeball.

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