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Prejudicial stats mechanic

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I'll try to justify my point:
Let's imagine 2 pokemons in a battle (P1 and P2)
If it's possible in the game to have a double KO, that means that both pokemons attack simultaneously, because if they don't, once P1 knock out P2, P2 wouldn't be able to knock out P1 after that.
So, considering that, in my opinion, if a pokemon get a prejudicial stat like paralyzed, frozen, sleep, it should still do damage to the opponent during that turn and only be affected by the negative stat during the next turn. (Obviously negative stats like burn and poison would still does damage right after the pokemon is affected by that because they happen between turns).

 

As I said, this is just my opinion and I don't know how hard it would be to implement that in the game in terms of programing.
Anyway, thanks for the attention!

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