My questions come from this post, but I'll reiterate them here for convenience. I know some of this probably runs up against what the devs want public, but I'm hoping at least some of them will be answered:
With regards to the Ranking Points formula, the two questions I have are a)The current formulaseems to reward number of battles butpenalizethe number of wins. Is that correct?Further, b)What is the base of the logarithm in the Ranking Points formula? The Ranking Points formula as I have it, after some algebra, is Ranking Points = (t * √(u/n) *Log(b)) / 1000, where:
t = Total Experience of all of your Pokemon, summed together.
n = Your total number of Pokemon
u = Your total number of unique Pokemon. Note that variants of the same species count as different pokemon, e.g. Dark Mawile, Shiny Mawile, and Mawile are three unique pokemon.
b = (Battle Count (presumably now only in the battle tower))/ (Wins).
How is the probability of catching a Pokemon calculated? I could not find Probabilities of catching a Pokemon at all. I'm assuming it's based on ball modifiers, HP, level, status conditions(?), and so forth, but I don't know what relationship any of these variables have to the final probability.
How are encounter probabilities decided? I see a couple of separate possibilities. For clarity, I will use the term "variant-rarity" as a noun meaning "the co-occurrence of a variant and rarity": e.g. "Shiny-rare is a variant-rarity." For all examples, I will use a theoretical route with Common Starly and Swablu, Rare Fennekin and Staravia, Legendary Rayquaza, andUBKartana, assuming the player has all badges.
Does the RNG first decide if an encounter happens at all and THEN what type of encounter that is, or does it roll to decide between types of encounters and no encounter in one go? The former would be "First check if an encounter happens this step. IF an encounter happens, decide the variant-rarity". The latter would be "For each variant-rarity, check if it occurs at this step. If none of them occur, then no encounter occurs." (I suspect the former is the case: the probability of an encounter happening at all divides out a bit too cleanly from the probabilities of encountering a specific variant-rarity and of encountering a specific variant-rarity given an encounter occurs at all.)
Are variants and rarities rolled separately or together? For example, does RNG decide first that I'm getting a shiny Pokemon, then a rare pokemon, or does it roll in one go and decide that I'm getting a Shiny-rare?
Are Pokemon appearances in a particular variant rarity uniformly distributed? EG, is my probability of getting a shiny Swablu given that rolled into the Shiny-common pool 1/2?
Are variant-legends and variant-UBs pooled together into a single variant-veryRare pool?EG, to get a Shiny Kartana, do I have to roll Shiny-veryRare and then there's a 1/2 probability of getting it, or did I roll to get into a separate Shiny-UBpool and then Kartana appears because it's my only option?
My questions come from this post, but I'll reiterate them here for convenience. I know some of this probably runs up against what the devs want public, but I'm hoping at least some of them will be answered:
t = Total Experience of all of your Pokemon, summed together.
n = Your total number of Pokemon
u = Your total number of unique Pokemon. Note that variants of the same species count as different pokemon, e.g. Dark Mawile, Shiny Mawile, and Mawile are three unique pokemon.
b = (Battle Count (presumably now only in the battle tower))/ (Wins).
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