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Pokémon Vortex

iara

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iara last won the day on September 27 2019

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  1. That is also between the realm of possibilities, yeah. I still stick for the "we should get more exp" camp. At least 10K exp per battle minimum.
  2. You did check my calculations tho, right? There is no way 3k exp could possibly beat "immunity training". Plus, immunity training is a process that feels so unnatural. I personally think that grinding one Pokémon would be a more "natural" way of gaining exp, and it will not make the game any easier because you will be gaining the same amount of exp in the best conditions.
  3. In "Pokémon Vortex" there is a competitive feature: Seasonal Top Trainers. Each season trainers can win battles and gain experience in order to improve their accounts and become the best Pokémon Vortex trainers they can be. However, the best and most "meta" way to earn experience is, in my opinion, counter-intuitive at best. One would imagine that the best way to go get points is to use your favourite Pokémon to farm experience, but actually the best way is to train level 6 "immunity-type" Pokémon, as shown by the following calculations: Against a training account, a level 6 "immunity-type" Pokémon takes (on average, and worst case scenario) 1m30s to finish a battle and gain 50k exp. Against a training account, a level 100 Pokémon able to OHKO takes (on average, and worst case scenario) 1m50s to finish 5 battles and gain 15k exp. One could argue that immunity Pokémon training is countered by the fact that you have to, first and foremost, catch said Pokémon, but you have to remember that you also acquire extra points for every new unique you catch per season. Not only that but the amount required of immunity Pokémon to get to the ranking is staggering (5000 or so), and you would have to ruin the "looks" of perfectly-nice account (for the people who care about such stuff), when this could be prevented by boosting level 100 exp gain instead. The whole seasonal ranking progress is a counter-intuitive grind, and isn't as easy to "brag about" as just showing one Pokémon with great amounts of exp would be, saying something along the lines of "see this Luvdisc? I trained this baby and I got to the ranking!". My suggestion is increasing the amount of EXP a level 100 Pokémon gets from battles against full level 100 teams (so that evening out EXP isn't affected) Just 3000 just doesn't cut it anymore and this would make the grind slightly less tedious for everybody involved. This would also revive the thrill of wanting to have the Pokémon with the most EXP again.
  4. Securing an username is fine, but there would have been at least a small degree of activity, don't you think? Catching one or two Pokémon and then not logging in again doesn't seems like someone who would want to come back. I guess I' mjust saying this because there is an username I would liek to make, but the account with that user only logged once (just made an started and never came back). Accounts like that have, most likely, forgotten about the game and lost access. If they only played for less than 10 minutes, then they are not coming back.
  5. You guys are misunderstanding what I meant with "inactive" What I think "inactive" accounts are: Check the username "tres" Registered on December 18, 2014Last logged in December 18, 2014 Activity: Caught 2 Pokemon and then left the game, and never came back. That is the kind of users I mean. Those are inactive and let's not kid ourselves, such users are never coming back.
  6. I just came back recently, and I have quite some things in my mind about usernames. Could there ever be a possibility of being able to change usernames? Is the database able to handle that? Would inactive users* ever be deleted? And if so, could we ever be able to remake their usernames? Or could this be a case-by-case basis if an user were to ask on a ticket? *Inactive users: As in, accounts that haven't connected for well over 5 or 6 years, and have shown absolutely no progress whatsoever: 'Choose starter, made account and never play again'. There are several accounts with zero progress that fit this category. I ask all of this mostly because I would like to start again from a new account, but there's a particular username I would like it to have. I imagine others might have the same thoughts I do. Thank you for your time.
  7. It IS allowed to claim the ticket to access the event. However, the question me and others have is the following: Is it allowed to fight Az in multiple accounts for the rewards? Or would that be considered cheating? If it is allowed, what would be the "acceptable limit" of fights?
  8. Most of the Ultra Beasts havebeen coming little by little. I think there are only 2 left or so? Still gonna mention these things. Because some of the moves from UM/US are around (Croagunk and Toxicroak, for example, have almost all of their US/UM moves). I think some of these might truly have been slight oversights, as Toxicroak and Croagunk show.
  9. I decided to compile the moves that some Pokémon are missing, as well as where they learn it from. I will constantly edit this thread if a move is added, and if I find a missing move. Please, help me looking for moves! I will add ONE new Pokémon everyday OR if one has been "fixed". #454 - Toxicroak Focus Punch (150 Pwer, 100% Acc) (Learnable by move tutor in UM/US) Throat Chop (80 Pwer, 100% Acc) (Learnable by move tutor in UM/US) Thunder Punch (75 Pwer, 100% Acc) (Learnable by move tutor in UM/US) #703 - Carbink Power Gem (80 Pwer, 100% Acc) (Learnable at lvl 46 from Generation VII) Stomping Tantrum (75 Pwer, 100% Acc) (Learnable by move tutor in UM/US) Earth Power (90 Pwer, 100% Acc) (Learnable by move tutor in UM/US) Snore (50 Pwer, 100% Acc) (Learnable by move tutor in UM/US) Round (60 Pwer, 100% Acc) (Learnable by TM48 in Generation VII) Covet (60 Pwer, 100% Acc) (Learnable by move tutor in UM/US) Nature Power (60 Pwer, 100% Acc) (Learnable by TM96 in Generation VII) #793 - Nihilego Bind (15 Pwer, 85% Acc) (Learnable by move tutor in UM/US) Snore (50 Pwer, 100% Acc) (Learnable by move tutor in UM/US) Knock Off (65 Pwer, 100% Acc) (Learnable by move tutor in UM/US) Foul Play (95 Pwer, 100% Acc) (Learnable by move tutor in UM/US) Iron Head (80 Pwer, 100% Acc) (Learnable by move tutor in UM/US) Zen Headbutt (80 Pwer, 90% Acc) (Learnable by move tutor in UM/US) Clear Smog (50 Pwer, 100% Acc) (Learnable at lvl 7 from Generation VII) Gunk Shot (120 Pwer, 80% Acc) (Learnable by move tutor in UM/US) Certified of not missing any move: Croagunk (Most of its tutor and egg moves are found in Toxicroak)
  10. I can do 3.5M pokedollars for 2M exp.
  11. Please, do not advertise in my thread.
  12. Quite some time ago, the moves in this thread were nerfed. I would have no problems with this, except that there are still " attacks that were throwing battling way off balance": Victini's "V-create" and Necrozma's "Prismatic Laser". Necrozma, in particular, can OHKO anything that doesn't resist it. At least the moves that were nerfed were balanced, because a wide variety of Pokémon could learn it. These attacks are just learned by TWO pokémon. Isn't this the core meaning of "unbalanced"? Isn't this something that would need to be addressed? There are two possible fixes. You could nerf these attacks, or you could remove the nerf of the old attacks to show the shift on power level that Pokémon Vortex has with all the new legendaries now. Trump Card, Self-destruct and Explosion are Normal, a terrible attacking move. Most of the time, the Pokémon who learned these skills weren't even Normal-type to begin, so no stab. In order to OHKO anything metallic and shiny, they would need to be DARK, and that reduces the defense factor of these Pokémon. Reversal and Punishment did not need such a massive nerf. Skills like Focus Punch still exist in this game. So how about a compromise and giving them 150 attack? This would balance out all the lesser Pokemon. Maybe with these changes in place, we would see less Necrozma teams, and more teams of people using the Pokémon they actually like. What I loved of Pokémon Vortex was how you could use every Pokémon you loved and still be "competitve" (My main Pokémon, for example, was and still is a Luvdisc, and I use an Unown as well!) I hope this is heard.
  13. At the moment I am just looking for money. Terribly sorry!
  14. Masterballs are cheap tho. I have some pokemon in them, but I would much rather put them on Vortex Balls now.
  15. I am trying to make a theme account. However, its very difficult as changing the ball in which a Pokémon comes is not a feature. Do you think we could ever receive this layer of customization in here? It could be for premium users only and limited once per day, or something like that. I would not mind shelling out some dollars in order to change a Pokémon ball. Probably the least of your priorities but I think it would be a neat feature.
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